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A story loses a lot of its luster when you're forced to wait months for the next piece.
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We've been keeping our options open but have decided that games like this are better when you can play them all at once. We are planning to release a Kickstarter to fund the rest of the game's development, before the end of January (this time it's actually for real). Small patch to fix outstanding bugs, but also. Improved the Dark Egg New Game Images slightly. Modifiers with 1 turn left now say "1 turn left" instead of "1 turns left" in their description. Modifiers that reduce stats by a percentage now have a '%' symbol added in their description. The Stepping Stones now notify you when you've collected a new stone.īerserker Potion no longer erroneously says it doubles Agility in its description. Potion Shop now notifies you when the new potions are ready. Skills should no longer be accidentally clicked when dragging the skill tree around. Selling Items shows the Gold value in the description. Sanity Effects no longer persist into the Title Screen, that felt a bit too intrusive. confused about the Chapel.įixed a bug that could let the Soulstone Heartbeat SFX continue forever if you exited the popup using escape.įixed a bug where the '!' for the Potion Maker's quest appeared too early.įixed a bug where the description could stay on screen forever if the mouse left the window early.įixed a bug where, if you died in the Heavenly Plains, you'd find yourself in the Misted Harbor again.įixed a bug where the beginning of music tracks wouldn't adjust based on music volume.įixed a bug with Rulebreaker's effect undoing itself in rare cases. įixed a bug where Conniving/Oppressive wouldn't show their descriptions in the Skill Tree.įixed a bug where bullets in combat could softlock the game in some cases.įixed a bug where the Old Man sometimes got a bit. Kickstarter's mentions have been removed. Small improvement to Stat Descriptions in Skill Menu. The Garden - Mostly empty, but you'll need access to get to:įixed a bug where Forest Axe was unsellable, and Iron Scythe was unbuyable.įixed a bug where, when browsing through story history, the game would sometimes think you were moving forward in the story anyway.įixed a bug where node type adjustments sometimes wouldn't update for older saves.įixed a minor sequence break you could do when first entering the Heavenly Plains. The demo soundtrack will be getting four new songs, but it will take just a little more time before it's ready. This will be the last update for the demo, though I'll still be watching in case I need to patch out some bugs here or there. With this update, the Kickstarter has now ended! Thank you so much to everyone who's played, talked about, and shared our game, and a special thanks to all our backers for bringing Dark Egg to life.
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